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 State of the bane 15th october 10

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PsycoScout
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PisanieTemat: State of the bane 15th october 10   Sob Paź 16, 2010 11:15 am

Closed Beta
I have no doubt everyone will be excited to hear That the team is really starting to gear up for closed beta, and we're ready to give some specifics about what exactly it will Involve. In a very general sense the play is a closed beta Crush will be about polishing the game for launch, and the process will continue through That open beta and up until the day it goes live. Eliminating bugs, performance issues, and setting the Groundwork for a smooth launch are the primary AIMS of the closed beta.

Closed beta is not only about making tangible improvments in the game Itself, but Also Preparing the team to serve the player-base play once it launches Crush. Sysreq put it well When He Said That the team will begin the transition from working on a software project that is providing a software service. This transition comes with new Challenges, and closed beta will give us an opportunity to Overcome Them Prior to launch. The team is dedicated to providing the best experience Possible, Both in terms of content / Functionality and service to the player-base itself.

Now it is somewhat more specific information about what closed beta will Involve. For the most part it will be a "sandbox" and players will be free is to please and As They play in whatever Manner They wish. From time to time we will ask for feedback and input in Certain topics, but participations in this aspect of the closed beta will be strictly voluntary. That being said, willingness to report bugs, PROVIDE feedback, and exercise patience are all things That the team will appreciate. Anyone Participating in closed beta Should Expect That the server will be wiped Priority is an open beta, and once more to launch Priority, so anything you do will not carry over to launch. Furthermore, It Is Possible That there May Be Significant changes to the gamestate During closed beta itself.

Unfortunately we do not presently have a specific date for closed beta, but rest assured That It Is in the near future. However, I am happy to say That We will begin accepting applications for closed beta toward the end of this month. Expect more information on the application and selection process as October draws to an end!

Guild Event Image
As Murray Announced recently, the system Which links in-game guild crests to your forum avatar is largely finished. Therefore, in order to allow people to set Their avatars will we be opening the servers for two days, October 22-23. Once in-game players Will Be Able to create Their Own Guilds and invite other players to join Them. Of course the server will be open for Also general use at this time as well, and the Encourage people to take this opportunity to get Their Fix Please note That the date is contingent upon some development work, we'll be sure to keep you Informed.

Development Progress
Development over the past month has focused on Preparations for closed beta, mostly Involving the general refinement of the Existing systems and resolving minor issues discovered in the last public preview. Some new features have been worked Also on as well, and the major one being guild Functionality. Sysreq has been hard at work on getting Guilds working player, and he has successfully Implemented most of the major features, Which is pretty exciting since Guilds are a central feature to the game. Other additions and improvments Implemented this month include:

  • Further movement improvments to sync Iron.
  • Improvements to player groups by Iron.
  • Framework for the trigger system Mentioned in the last update has been Implemented by Rich, Laying the Groundwork for safezones.
  • Murray Began work on the Administrative Control Panel, Which Will allow for better server administration, and it is Comely along nicely.
The development team is also in. The design stage of a major database overhaul ultimately Which Will Improve Performance server, Which is a fairly major Undertaking. It's been an all-around solid month in terms of development.

Logo and Website Redesign Contest
With the Conclusion of the Play to Crush the logo contest on Thursday evening the team will begin Assessing the top entries and will choose the new logo. It Is Possible That the team will ask for Minor Alterations to whichever logo is Chosen, and it will be reviewed for any Potential Infringement. Again the team would like to thank everyone who submitted a logo, the community participations in this contest or Expectations surpassed and we are truly grateful!

Once the logo is Chosen as a redesign of the website will begin, with a new frontpage and Potentially a new forum skin. Exactly what the new website will be like is still unknown, For Those Who Miss the SVN information I can assure you That it will be making a return. It Is Possible That there will be disruptions in forum access as part of this process, and the will do our best to dry PROVIDE notice if a disruption is to occure.

Conclusion
Things are really starting to pick up with closed beta just around the corner and the recent change to the project name. The team is excited about the future of this project and thanks all of you for your continued dedication to our work. Keep an eye out for more information closed beta in the next few weeks, and we'll see you in-game avatar for the guild event on October, 1922 to 1923!

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Varenthein
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PisanieTemat: Re: State of the bane 15th october 10   Sob Paź 16, 2010 11:45 am

Oh, two days of Shadowbane with guilds, great Razz

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Raszid
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PisanieTemat: Re: State of the bane 15th october 10   Sob Paź 16, 2010 10:25 pm

A juz myslalem, ze wszyscy poszli do domu
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Chrisitian
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PisanieTemat: Re: State of the bane 15th october 10   Nie Paź 17, 2010 12:48 am

lol i might be able to attend this been real busy with work and sick...

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